AI Insights · Timothy · October 2021
Top 5 Tycoon Games on Android in South Africa: Q3 2021 Performance
In Q3 2021, South Africa saw notable trends in the performance of top tycoon games on Android, with varying patterns in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top five tycoon games on the Android platform in South Africa demonstrated interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these applications' performance.
Township saw a fluctuating revenue pattern, peaking at approximately $42.6K in the week of August 23. Weekly downloads varied, with a high of 5.3K in late June, but declined towards the end of the quarter. Active users showed a downward trend, starting at 50.7K in late June and dropping to around 45.7K by the end of September.
Hay Day experienced a peak in revenue of about $12K in early August. Weekly downloads were relatively low, reaching a maximum of just over 2K at the end of June. Active users for Hay Day remained fairly steady, with a slight decrease from 10.2K to 7.8K throughout the quarter.
Family Island™ — Farming game maintained a more stable revenue stream, with weekly earnings ranging from $5.5K to $8.7K. Downloads saw a gradual decline, starting at 2.4K in early July and falling to below 1K by the end of September. Active users also showed a downward trend, from 8.2K in early July to around 6.1K by the end of the quarter.
Klondike Adventures: Farm Game had a consistent revenue pattern, peaking at $9.2K in late July and again in late August. Downloads showed a fluctuating trend, with a high of 2.7K in early July, but dropping to around 655 by the end of September. Active users remained relatively stable, starting at 5.1K and ending at approximately 4K.
SimCity BuildIt had a more modest revenue performance, with weekly earnings ranging from $1.2K to $2.7K. Downloads were also modest, peaking at 1.7K in late June and gradually decreasing to around 943 by the end of September. Active users for SimCity BuildIt showed a slight decline over the quarter, starting at 12.5K and ending at 10.2K.
For more detailed insights into these trends and other app performances, visit Sensor Tower.